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Workshop Programme
Venue: Stanford University, School of Engineering
Jen-Hsun Huang Engineering Center 475 Via Ortega Stanford, CA 94305
Date: August 19th, 2015
13:00-13:40: Evaluation on Machine Learning Techniques for Human Activities Recognition in Digital Education Context: Gabriel Leitão, Juan Colonna, Erick Ribeiro, Raimundo Barreto, Andrew Koster and Fernando Koch
13:40-14:00: The Socio-Cultural Approach to Software Engineering: an application on the analysis and design of a semantic platform for learning objects: Joao Carlos Gluz, Rosa Vicari and Liliana Passerino
14:00-14:20: A Quantitative Analysis of Learning Objects and their Metadata in Web Repositories: André Luiz Costa Carvalho, Moises Carvalho, Davi Guimarães, Davi Kallebe, Rodrigo Gouveia, Helvio Lopes, Roberto Cavalcanti, Tiago Primo and Fernando Koch
14:20-14:40: Knowledge Management in Moodle Based On Internet of Things: Antonio Silva Sprock and Rosa Maria Vicari
14:40-15:00: A full-body interaction game for children with hearing disabilities to gain the immersive experience in a puppet show: Ryohei Egusa, Takahiro Nakadai, Tomohiro Nakayama, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi and Shigenori Inagaki
15:20-15:40: Multi-Agent Learning Approach to Personalization within Smart Classrooms: Mhd Irvan and Takao Terano
Aug 19th, 2015, Stanford Uni, CA
SOCIAL COMPUTING in
DIGITAL EDUCATION
"IF WE TEACH TODAY'S STUDENTS AS WE TAUGHT YESTERDAY'S, WE ROB THEM OF TOMORROW" (J. DEWEY)
Submission to Postproceedings
In conjunction with the 2015 ASE Eighth International Conference on Social Computing
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